andrew raphael lukasik
art blog
Wednesday, 2 November 2011
Monday, 6 June 2011
making of // anomaly: warzone earth (mothership)

While making this mothership we found that we really want to make it look very distinctive looking, and to stand out from its in-game environment. Simple artistic key to that was to choose shapes and its inter relations that human-oriented objects simply doesn't manifest very often.
Also very important aspect of making it was carefully prepared environment maps to give it all that nice specular reflections no matter lighting conditions (< important tip)
final low-poly mesh in editor XSI looked like this:

To maintain high texel ratio when designing it I kept in mind to build it from small number of identical parts. And make it not noticeable at the same time
Game is available on steam: Anomaly: Warzone Earth
Metropolis Software _ stuff from 2009
Much time has passed since we (and by 'we' I mean: artists at Metropolis Software then) worked on this stuff, about 2 years or more for sure. So its about time to throw it here, just to stack it somewhere. All those shots are from one canceled fps title.
Keep in mind that while some of them represents final stages of development other certainly don't, frozen in 3d concept phase
these are production concept arts i've done for this project:
Keep in mind that while some of them represents final stages of development other certainly don't, frozen in 3d concept phase
these are production concept arts i've done for this project:
Tuesday, 17 August 2010
Friday, 9 July 2010
Saturday, 3 July 2010
Thursday, 3 June 2010
Friday, 28 May 2010
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