
While making this mothership we found that we really want to make it look very distinctive looking, and to stand out from its in-game environment. Simple artistic key to that was to choose shapes and its inter relations that human-oriented objects simply doesn't manifest very often.
Also very important aspect of making it was carefully prepared environment maps to give it all that nice specular reflections no matter lighting conditions (< important tip)
final low-poly mesh in editor XSI looked like this:

To maintain high texel ratio when designing it I kept in mind to build it from small number of identical parts. And make it not noticeable at the same time
Game is available on steam: Anomaly: Warzone Earth